oh great he's gone and made another art topic

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Sciz CT
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oh great he's gone and made another art topic

Post by Sciz CT »

Long time members may recall my period a few years back when I'd redraw Keen enemies and whatnot and post them here, which quickly turned into me teaching myself the very basics of Photoshop. These days I'm trying to get the hang of Illustrator instead (for a certain remastering project), so I've spent the last couple days working on this:

ImageImage


No promises of anything more, but I'll gladly take criticism and suggestions for other stuff you'd like to see get the vector treatment.
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Marty Chang
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Post by Marty Chang »

Very ballin' if I do say so myself.
My dad's Asian.
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VikingBoyBilly
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Post by VikingBoyBilly »

It's awesome :poison :christmas
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Roobar
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Post by Roobar »

Criticism?!? Men you rock!
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DSL
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Post by DSL »

King Slug!! :spot

That's a really nice touch-up you made there.
If you ever master the gradient and mesh tools in Illustrator, you should try to smooth it out some. But those gradient tools are hell to work with in Illustrator. I think Freehand is much better with this.
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Post by KeenRush »

Wow. :eek It looks awesome. :drool

If you're going to make more, an arachnut would be cool. One of my favourite creatures. ;)
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Post by memsys »

wow :) i wish i had your skills :drool
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Commander Spleen
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Post by Commander Spleen »

Wow, nice adaptation from checkerboarding to cel-shading! Very classy stuff once again.

The antenna on the right (slug-left) looks awkward though. Translating it directly from the 16-colour version doesn't seem to have worked properly.
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tulip
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Post by tulip »

I love it, reminds me much of one of my other favourite games: Worms Armageddon. This looks just like the graphics there.
Image You crack me up little buddy!
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Post by Qamel »

Man, nice work. Looks great, I always wondered what higher res images of some Keen graphics would look like.
...Soon...
Sciz CT
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Post by Sciz CT »

Hey, comments. Thanks guys, it's the feedback that makes the time worth it.
DSL wrote:If you ever master the gradient and mesh tools in Illustrator, you should try to smooth it out some. But those gradient tools are hell to work with in Illustrator. I think Freehand is much better with this.
I might play around with gradients, but for the most part I don't think they'd fit in with the cartoonish, hand-drawn style the series is based on. Might try manually adding some in-between shades for future ones. For King Slug, I just wanted to make sure I had a good grasp on the drawing tools. Probably shouldn't have picked one of the largest objects in the series to start with, though. ;p
KeenRush wrote:If you're going to make more, an arachnut would be cool. One of my favourite creatures. ;)
Ah, one of my favorite designs as well. Not sure that I could do the eyes justice though, and I'm hesitant to do anything else with stalks that lean towards the camera after struggling so much with King Slug's antennae.
Commander Spleen wrote:The antenna on the right (slug-left) looks awkward though. Translating it directly from the 16-colour version doesn't seem to have worked properly.
I know, that one gave me fits. Both of them took far longer than any other given area of a similar size, and I reworked the shading on that one a couple of times just to get it looking decent. I'm pretty happy with the sprite overall, but that's at the top of the list of things I'll tweak if I ever revisit it.
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Commander Spleen
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Post by Commander Spleen »

Sciz CT wrote:Might try manually adding some in-between shades for future ones
That would be much better than gradients, IMKO. Maybe you could try brightening up the darkest grey a bit, or altering the second darkest so it blends them better.
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Post by jonnyspeight »

long live the slug!!! very kewl dude
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tulip
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Post by tulip »

I like that you used so few colors
I wouldn't use too many colors shadings, I fear it won't look like the original anymore.
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KeenRush
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Post by KeenRush »

Indeed, I don't think it needs any more shades.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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