Ok, so here's my secret project! Why didn't I announce it? Because it was a secret. Well, the Levelpack is going to have its levels incramentally released up until the release of SBSIES, so you all can have something made by me to do, and I really wanted to make some kind of modding "premier" here, so I hope this doesn't suck GARG. .
This first level here is called "Rainbow Run". There is more info. in the ReadMe inside of the download.
Leave comments below and expect the next level later this month!!!
By the way, I know that this level isn't particularly hard, but i put it together fairly quickly, and just wanted an easy introduction . When all of the levels are out, a walkthrough will be out on youtube.
Anyway, download here:
http://applesaucewiki.wikispaces.com/fi ... K1-001.zip
GARGapplesauce's CK1 Levelpack
- GARGapplesauce
- Applesauce in Chief
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GARGapplesauce's CK1 Levelpack
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.
- Flyingmouse
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- GARGapplesauce
- Applesauce in Chief
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- GARGapplesauce
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- StupidBunny
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Re: GARGapplesauce's CK1 Levelpack
I waited until I had a full mod to premier with, but whatever works for you.GARGapplesauce wrote:...I really wanted to make some kind of modding "premier" here, so I hope this doesn't suck GARG. .
Regarding the level...it's not bad, but there's not a whole lot to say about it since it's pretty short, simple and first-level-ey. A couple points though...first of all, waaaay too many point items in this level, and too much ammo. Unless you're going to make the rest of the levelpack the hardest thing I've ever seen, there's no reason to give the player that many lives and shots in such a simple map. I would have maybe one teddy bear at most on the first level, and keep the rest of the point items pretty low.
There are a couple things here. First of all, the way the dark and the light areas run right up against each other looks really wonky and unprofessional. I would either remove the dark tiles, or else put a full border around them so there's some sort of transition. Otherwise it just doesn't hold together.
Also, the id tile with the line through it...don't use those.
Also don't place other tiles than the background on the tiles right next to the exit door on its right side where you currently have rayguns; they will be replaced by the background tile during the exit animation.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- GARGapplesauce
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Re: GARGapplesauce's CK1 Levelpack
Actually, that IS what I was planning to do, the rest was very hard.StupidBunny wrote:...first of all, waaaay too many point items in this level, and too much ammo. Unless you're going to make the rest of the levelpack the hardest thing I've ever seen, there's no reason to give the player that many lives and shots in such a simple map.
...
There are a couple things here. First of all, the way the dark and the light areas run right up against each other looks really wonky and unprofessional. I would either remove the dark tiles, or else put a full border around them so there's some sort of transition. Otherwise it just doesn't hold together.
I'll work on the dark and light. also, I hadn't intended to use the ID tile, i meant to use the one above it, but I was so tired from being in a car for 15 hours that I didn't notice it... I'll get rid of it.
Combine Garg and Apples in a bowl, simmer over medium heat for several years. Season with a pinch of regret.