Marooned on Mars - Galaxy Mod

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Tormentor667
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Post by Tormentor667 »

Another question towards this brilliant work: When entering "Treasery", I get the message that I have insufficent memory to playback music. What can I do here?

And by the way a question to the authors: How high are chances for a Galacy remake of E2 and E3? This work here is true art, thanks a lot for this :)
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Dr.Colossus
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Post by Dr.Colossus »

Levellass wrote:You can't patch in some more fuse messages?
No. :(
Levellass wrote: Also, might want to fiddle with the block's foreground, it looks odd when Keen walks on it, he should be in front of it:
Image
Sometimes this bug occures. In the new update I tried something out. Maybe this will fix it.
Nisaba wrote:glitch report:
returned from Ice City to the map an slipped through them walls.
Image
Changed some tile-infos. Hope this will fix the problem.
Tormentor667 wrote:Another question towards this brilliant work: When entering "Treasery", I get the message that I have insufficent memory to playback music. What can I do here?
Strange. Never heard of this problem before. Maybe if you turn off the music before entering this level could help.

Update Time: MOMGalaxy1.3
Tormentor667 wrote:And by the way a question to the authors: How high are chances for a Galacy remake of E2 and E3? This work here is true art, thanks a lot for this :)
I really want to make a remake of K2 and K3. But like I said before, there are three main problems:
- light switches: colour changes
- elite: no jumping in the dark
- red robot: wall movement + fitting sprite changes.
I have no idea how to make such patches.
@levellass: what do you think?
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Levellass
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Post by Levellass »

For a Keen 2 conversion? All possible. I already demonstrated custom palettes in my Keen Kubed video (The screen went red.) The robot might be a little tricky but probably not too much.

Dr.Colossus wrote:
Levellass wrote:You can't patch in some more fuse messages?
No. :(


Oh. Would you like an expanded messages patch? It'd be nice to get them all.
What you really need, not what you think you ought to want.
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Tormentor667
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Post by Tormentor667 »

Levellass wrote:For a Keen 2 conversion? All possible. I already demonstrated custom palettes in my Keen Kubed video (The screen went red.) The robot might be a little tricky but probably not too much
So it would be possible? Oh yes :)
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Tormentor667
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Post by Tormentor667 »

Something else I noticed: It's instantly freezing when being in the ice castle and being hit by the ice cannons :( And the tile issues with the teleporter on the map still exist for me in 1.3, I can't even access the teleporters 2 times, only one time. And I also get the "insufficent memory for background music" as well in this map.
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Levellass
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Post by Levellass »

As an update this patch makes Yorps stunnable by jumping or pogoing on them. It doesn't stop Keen pogoing like in the original, but if desired that can be added.

With the free Korath collision space you can get them to head towards Keen and jump in the air.

Code: Select all

# 3 new Standing animations. From Spirougrip
%patch $334A6 $298CW # normal standing goes to spirogrip spin5
%patch $32CCC $0130W $0130W  $0000W       $0000W $0001W        $001EW       $0000W   $0000W
              $00000000L     $037D0520RL  $090B17DCRL          $29AAW

%patch $32CEA $012EW $012EW  $0000W       $0000W $0001W        $001EW       $0000W   $0000W
              $00000000L     $037D0520RL  $090B17DCRL          $29C8W

%patch $32D08 $0131W $0131W  $0000W       $0000W $0001W        $001EW       $0000W   $0000W
              $00000000L     $037D0520RL  $090B17DCRL          $30D2W

#Korath uses new collision
%patch $33426 $037D0520RL
%patch $33444 $037D0520RL
%patch $33462 $037D0520RL
%patch $33480 $037D0520RL
%patch $3349E $037D0520RL

#Disable EGAGRAPH check in Keen 5 (Frees 389 bytes at $3CF0)
%patch $3CDF $90 $90

#New collision, stunnable, shootable, pushes Keen =$037D0520RL
%patch $3CF0 $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $83 $3C $02 $75 $49 #React to Keen
             $81 $7C $1C $0FEAW  $72 $29 $81 $7C $1C $11ACW  $77 $22 $B8     #Check Keen in air
         $2662W  $50 $57 $9A $090B1242RL     $83 $C4 $04 $B8 $0024W  $50 $9A
             $196E09EFRL     $83 $C4 $02 $C7 $45 $3E $0000W  $5F $5E $5D $CB
             $8B $5C $1C $8B $47 $14 $0B $47 $16 $74 $0E $57 $56 $9A
     $090B0CD2RL     $83 $C4 $04 $5F $5E $5D $CB $83 $3C $03 $75 $0E $B8     #Push Keen, react to Keen's shot
         $3168W  $50 $56 $57 $9A $090B16CDRL     $83 $C4 $06 $5F $5E $5D $CB #Be stunned

#Stunned collision -can't be restunned or push Keen, just shot =$037D0590RL
%patch $3D60 $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $EB $DC

#Stunned Yorp behavior, count up to unstunning =$037D059DRL
%patch $3D6D $55 $8B $EC $56 $8B $76 $06 $FF $44 $3E $8B $44 $3E $3D $0010W
             $72 $05 $C7 $44 $1C $298CW  $5E $5D $CB

#Stunned Yorp loop
%patch $329A2 $0131W $0131W $0000W      $0000W $0000W $000EW   $0000W $0000W
              $037D059DRL   $037D0590RL $0F920119RL   $2680W
%patch $329C0 $0130W $0130W $0000W      $0000W $0000W $000EW   $0000W $0000W
              $037D059DRL   $037D0590RL $0F920119RL   $2662W

Don 't know if this will cause any issues or conflicts, it shouldn't but do tell me if anything seems awry.
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Nisaba
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Post by Nisaba »

Daaaaaaaaaaaaaaaaaaaaang.
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Post by gerstrong »

Hey, I played this mod and really like it. Awesome work here.

This is a good candidate for Commander Genius. I might try some scripting language on this and see how it behaves...
Having fun developing stuff...
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Dr.Colossus
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Post by Dr.Colossus »

Levellass wrote:Oh. Would you like an expanded messages patch? It'd be nice to get them all.
Yes, that would be nice :)
And thank you for the Yorp patch. I will try it out.
Tormentor667 wrote:Something else I noticed: It's instantly freezing when being in the ice castle and being hit by the ice cannons :( And the tile issues with the teleporter on the map still exist for me in 1.3, I can't even access the teleporters 2 times, only one time. And I also get the "insufficent memory for background music" as well in this map.
The tile issue with the teleporter is a common problem. You can use it only once after each level entering.
Ice cannon: Occures this bug everytime when you get hit by the cannon?
Music problem: Open the play.bat file and scroll downwars till you get to this patch (it's at the bottom)

Code: Select all

%patch $3067A $0000W  #Mars                     0
              $0001W  #Border Town              1
              $0002W  #Shrine 1                 2
              $0003W  #Treasury                 3
              $0004W  #Capital City             4
              $0005W  #Shrine Pogo              5
              $0006W  #Shrine 2                 6
              $0007W  #Emerald                  7
              $0008W  #Ice City                 8
              $0009W  #Shrine 3                 9
              $000AW  #Shrine Ice 1            10
              $000BW  #Shrine 4                11
              $000CW  #Shrine 5                12
              $000DW  #Maze                    13
              $000CW  #Ending                    (Fanfare)
              $0002W  #High Scores               (High Scores)             15
%patch $3069C $0001W  #Scrolling Story           (Armageddon Machine)
              $0000W  #Game Over                 (Came In)
              $0008W  #Help
when you replace the value at "$0003W #Treasury" (for example with $0001W) the level will load another music. Maybe this will help.
Levellass wrote:For a Keen 2 conversion? All possible. I already demonstrated custom palettes in my Keen Kubed video (The screen went red.) The robot might be a little tricky but probably not too much.
Cool, when the final version of MoM is out and if you can make these patches, K2 will be my next project.
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Tormentor667
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Post by Tormentor667 »

Dr.Colossus wrote:The tile issue with the teleporter is a common problem. You can use it only once after each level entering.
Ice cannon: Occures this bug everytime when you get hit by the cannon?
Music problem: Open the play.bat file and scroll downwars till you get to this patch (it's at the bottom)

Code: Select all

%patch $3067A $0000W  #Mars                     0
              $0001W  #Border Town              1
              $0002W  #Shrine 1                 2
              $0003W  #Treasury                 3
              $0004W  #Capital City             4
              $0005W  #Shrine Pogo              5
              $0006W  #Shrine 2                 6
              $0007W  #Emerald                  7
              $0008W  #Ice City                 8
              $0009W  #Shrine 3                 9
              $000AW  #Shrine Ice 1            10
              $000BW  #Shrine 4                11
              $000CW  #Shrine 5                12
              $000DW  #Maze                    13
              $000CW  #Ending                    (Fanfare)
              $0002W  #High Scores               (High Scores)             15
%patch $3069C $0001W  #Scrolling Story           (Armageddon Machine)
              $0000W  #Game Over                 (Came In)
              $0008W  #Help
when you replace the value at "$0003W #Treasury" (for example with $0001W) the level will load another music. Maybe this will help.
Thanks for the reply Dr. Colossus. The bug with the ice cannon happens everytime, yes. And for the patch, this is what my play.bat looks:

Code: Select all

ck5patch mymod.pat -nowait
There is no line like yours :-/

Do I have a wrong version? Maybe even a wrong version of CK5?
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Nisaba
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Post by Nisaba »

Tormentor667 wrote:for the patch, this is what my play.bat looks:

Code: Select all

ck5patch mymod.pat -nowait
There is no line like yours :-/Do I have a wrong version? Maybe even a wrong version of CK5?
actually you need to take a look inside your mymod.PAT file (via a text-editor of your choice)! That's the one! DrColossus mistakenly mentioned the play.bat file.
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Tormentor667
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Post by Tormentor667 »

Thanks for clearing that up - works much better :)

Still, how can it be that it works for everyone but me?
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Dr.Colossus
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Post by Dr.Colossus »

Levellass wrote:As an update this patch makes Yorps stunnable by jumping or pogoing on them.
Thank you very much, it works fine. Sometimes the yorp got stuck on slopes. But I fixed that. I only had to add one additional action with a falling behaviour.
Nisaba wrote:actually you need to take a look inside your mymod.PAT file (via a text-editor of your choice)! That's the one! DrColossus mistakenly mentioned the play.bat file.
You're right. I mixed the two files up. Thanks.
Tormentor667 wrote: The bug with the ice cannon happens everytime, yes.
Found the bug and fixed it. The ending patch and the Cannon collision shared the same patch number.

Update: MOMGalaxy1.4
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Re: Marooned on Mars - Galaxy Mod

Post by GoldenRishi »

Dr.Colossus wrote:I just finished the Beta Version of my new mod: "Marooned on Mars".
It's a redesign of the first Keen game in Keen5.
I'm not a good composer. The music in this mod is a collection of other Apogee games.
The Vorticons in the story page and on the title screen are inspired by the Comics of Mort. (I'm a big fan of his drawn stories and art)

There are a few bugs/ incomplete patches I couldn't fix:
- Sometimes the teleporters will crash the game (I don't know why).
- The entry text of the last level doesn't work.
- The game doesn't end when you collect all 4 ship parts. You have to cheat to see the ending-sequence.


MOMGalaxy1.0
MOMGalaxy1.1
MOMGalaxy1.2
MOMGalaxy1.4
Happy Keen day :birthday and special thanks to levellass for the patches.
Congratulations! I'll be playing this later, when I get a chance, but I look forward to it. I presume that a lot of the graphics come from your GM-based K1 game?
(Used to be LordofGlobox)
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Dr.Colossus
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Re: Marooned on Mars - Galaxy Mod

Post by Dr.Colossus »

GoldenRishi wrote:I presume that a lot of the graphics come from your GM-based K1 game?
Partially yes. But I had a lot of rework to do. Most of the graphics needed to be polished up because I was dissatisfied with them.
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