Commander Keen Travels - Release

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IceDuck347
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Commander Keen Travels - Release

Post by IceDuck347 » Thu Dec 08, 2016 19:44

Hello there my friends from the PCKF, i have been programming a commander keen game with the gamemaker 8.0 engine, and then i get a good result. so, here's the game link, it's not completed yet, i only share it now because i want know your opinion and if you can give me some ideas and some of the things i should fix in this game.


link: https://mega.nz/#!x5VgiQxA!3apI4TPLW2z- ... FzpdPHuz7g

(only one part of the link is clickable i don't know why, so you need to copy the entire link in the URL searcher)


Hope you like it.

https://www.dropbox.com/home?preview=2.png

https://www.dropbox.com/home?preview=Si ... ADtulo.png
Last edited by IceDuck347 on Sun Dec 11, 2016 1:08, edited 1 time in total.
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Tormentor667
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Post by Tormentor667 » Fri Dec 09, 2016 11:26

Screenshots? Videos?

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Re: Commander Keen Travels - Release

Post by elecdude33 » Wed Jan 11, 2017 17:42

I gave it a quick try and I thought: decent, has potential, movement is perhaps a bit slow. When moving forward it feels as if you're pushing against something (not sure if I'm describing it well, but I think it might be that the speed of horizontal movement doesn't quite feel like it fits with the speed of jumping and pogo-ing).

Controls aren't quite intuitive - since A jumps and such, I'd expect a key near it to fire, but the spacebar fires. It might make more sense and be better for finger positioning on the keyboard if either firing was done with a key near A (D for example, or F) or jump and pogo were on Ctrl and Alt or similar. I found it odd that there's a key to activate the pogo and a different key to deactivate it, rather than the same key toggling it depending on whether you currently have it active or not.

Keen's sprite is nice, has some charm. I hope that this post doesn't come off as overly critical, rather I mean to offer what could be some possible improvements since I think this has potential and it'd be cool to see it go further.

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IceDuck347
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Re: Commander Keen Travels - Release

Post by IceDuck347 » Wed Feb 15, 2017 22:12

Sorry if i answered late. (Very late) but i have been working on this game. Thanks for your post. I already have completed 80% of mars. When i complete it i will upload first full update of the game. I already found how to solve to be the same key that activates/deactivates the pogo. Hope you like the full game. :D
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IceDuck347
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Re: Commander Keen Travels - Release

Post by IceDuck347 » Wed Feb 15, 2017 22:13

PD: each update will include a new keen world (such as 1.0 = mars; 1.1 = vorticon mothership...)
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Re: Commander Keen Travels - Release

Post by Roobar » Thu Feb 16, 2017 19:19

OK, when will you release the new update?

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IceDuck347
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Re: Commander Keen Travels - Release

Post by IceDuck347 » Thu Feb 16, 2017 21:11

Probably on this following 3-6 days. It's 90% done
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Re: Commander Keen Travels - Release

Post by IceDuck347 » Wed Feb 22, 2017 0:17

sorry if commander keen travels should not be done in that 3-6 days, but is almost complete, only need finish emerald city, another polar level, fix some dumb bugs, and release it.

hope you like it. :D

:korath :korath :korath :korath :korath :korath :korath :korath
(some koraths waiting for the full version) :lol
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