Bugs

All discussion about the Commander Genius project (a Keen interpreter + more).
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Levack
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Bugs

Post by Levack »

Well after playing after a while it does crash on version 1.8.1.4, but at lest it crashes easily now (as in not locking up the entire OS). Stable now. :)
Here are some general bugs I am listing, (hopefully) in order of worst to least bad.


Berkaloids and bipships should "stick" to the ground

Licks should not be able to flame unless on the ground

Shakadi masters should only shoot and harm when they are on the ground

Keen doesn't "catch" on 32 high (2 tile) openings

Elevators hit boxes are incorrect. (Really bad in keen6)

Saving on poles will not work

of the lights are off in vorticons, that variable is not saved

Impossible pogoing and super pogo option do not bring keen up to the correct height of tiles

'runaway' goplats only run to the left (?) and they could be a little less sensitive

// //
//minor bugs//
// //

enemy shots/darts don't shoot properly after a save

Voltfaces go off of their preordained patterns

Sparkys can charge off of or fall off steep ledges

Archunuts spawn about 1 tile to high and 1 or 2 tiles to far to the right

If Vortikids get you while exiting you will get stuck and not finish

Candy under light switch tile in keen2 can't be gotten

Shakadi shots skip pole gaps

Keen6 K flags spawn a tile to low sometimes.

Keen5 stationary goplats are the pink instead of the red

Cloud's lightning spawns 3 or 4 tiles to far beneath it

Slugs can slime on poles

Wormouths can't climb slopes

School fish are to fast.

Skypests will fly around after being squooshed

Keen 3 hqp graphics need fixed; pillar, trashcan and mangling machine

Auto gun doesn't work


Hopefully this list will help improve the gameplay.
Keep up the good work on this project! :)
gerstrong
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Re: Bugs

Post by gerstrong »

Levack wrote:Well after playing after a while it does crash on version 1.8.1.4, but at lest it crashes easily now (as in not locking up the entire OS). Stable now. :)
Here are some general bugs I am listing, (hopefully) in order of worst to least bad.


Berkaloids and bipships should "stick" to the ground

Licks should not be able to flame unless on the ground

Shakadi masters should only shoot and harm when they are on the ground

Keen doesn't "catch" on 32 high (2 tile) openings

Elevators hit boxes are incorrect. (Really bad in keen6)

Saving on poles will not work

of the lights are off in vorticons, that variable is not saved

Impossible pogoing and super pogo option do not bring keen up to the correct height of tiles

'runaway' goplats only run to the left (?) and they could be a little less sensitive

// //
//minor bugs//
// //

enemy shots/darts don't shoot properly after a save

Voltfaces go off of their preordained patterns

Sparkys can charge off of or fall off steep ledges

Archunuts spawn about 1 tile to high and 1 or 2 tiles to far to the right

If Vortikids get you while exiting you will get stuck and not finish

Candy under light switch tile in keen2 can't be gotten

Shakadi shots skip pole gaps

Keen6 K flags spawn a tile to low sometimes.

Keen5 stationary goplats are the pink instead of the red

Cloud's lightning spawns 3 or 4 tiles to far beneath it

Slugs can slime on poles

Wormouths can't climb slopes

School fish are to fast.

Skypests will fly around after being squooshed

Keen 3 hqp graphics need fixed; pillar, trashcan and mangling machine

Auto gun doesn't work


Hopefully this list will help improve the gameplay.
Keep up the good work on this project! :)
Wow, that's quite alist. I cannot promise to change everything because I have to double check the issues but be sure I will fix what behaves strangely. One favor, please tell me what system you used, especially operating system, thanks!
Having fun developing stuff...
Levack
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Joined: Thu Apr 12, 2012 17:28

Post by Levack »

Android 4.2 and windows vista
gerstrong
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Post by gerstrong »

Levack wrote:Android 4.2 and windows vista
After taking a brief look I have a hard time localizing your problems. I will take a deeper look. I might come back with more questions...

Licks in my case here only spit flame when on ground, so strange that you have a different behaviour.

I'll continue taking look at the other issues
Having fun developing stuff...
Levack
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Posts: 268
Joined: Thu Apr 12, 2012 17:28

Post by Levack »

If you need more detail or screenshots about specific problems, please let me know.

Ah, after playing again, I realized the licks will stop right next to Keen in mid jump,fall to the ground and flame...very fast. That may have made me think that they were flaming in mid air.
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