Well after playing after a while it does crash on version 1.8.1.4, but at lest it crashes easily now (as in not locking up the entire OS). Stable now.
Here are some general bugs I am listing, (hopefully) in order of worst to least bad.
Berkaloids and bipships should "stick" to the ground
Licks should not be able to flame unless on the ground
Shakadi masters should only shoot and harm when they are on the ground
Keen doesn't "catch" on 32 high (2 tile) openings
Elevators hit boxes are incorrect. (Really bad in keen6)
Saving on poles will not work
of the lights are off in vorticons, that variable is not saved
Impossible pogoing and super pogo option do not bring keen up to the correct height of tiles
'runaway' goplats only run to the left (?) and they could be a little less sensitive
// //
//minor bugs//
// //
enemy shots/darts don't shoot properly after a save
Voltfaces go off of their preordained patterns
Sparkys can charge off of or fall off steep ledges
Archunuts spawn about 1 tile to high and 1 or 2 tiles to far to the right
If Vortikids get you while exiting you will get stuck and not finish
Candy under light switch tile in keen2 can't be gotten
Shakadi shots skip pole gaps
Keen6 K flags spawn a tile to low sometimes.
Keen5 stationary goplats are the pink instead of the red
Cloud's lightning spawns 3 or 4 tiles to far beneath it
Slugs can slime on poles
Wormouths can't climb slopes
School fish are to fast.
Skypests will fly around after being squooshed
Keen 3 hqp graphics need fixed; pillar, trashcan and mangling machine
Auto gun doesn't work
Hopefully this list will help improve the gameplay.
Keep up the good work on this project!
Bugs
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- Vorticon Elite
- Posts: 1246
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
- Contact:
Re: Bugs
Wow, that's quite alist. I cannot promise to change everything because I have to double check the issues but be sure I will fix what behaves strangely. One favor, please tell me what system you used, especially operating system, thanks!Levack wrote:Well after playing after a while it does crash on version 1.8.1.4, but at lest it crashes easily now (as in not locking up the entire OS). Stable now.
Here are some general bugs I am listing, (hopefully) in order of worst to least bad.
Berkaloids and bipships should "stick" to the ground
Licks should not be able to flame unless on the ground
Shakadi masters should only shoot and harm when they are on the ground
Keen doesn't "catch" on 32 high (2 tile) openings
Elevators hit boxes are incorrect. (Really bad in keen6)
Saving on poles will not work
of the lights are off in vorticons, that variable is not saved
Impossible pogoing and super pogo option do not bring keen up to the correct height of tiles
'runaway' goplats only run to the left (?) and they could be a little less sensitive
// //
//minor bugs//
// //
enemy shots/darts don't shoot properly after a save
Voltfaces go off of their preordained patterns
Sparkys can charge off of or fall off steep ledges
Archunuts spawn about 1 tile to high and 1 or 2 tiles to far to the right
If Vortikids get you while exiting you will get stuck and not finish
Candy under light switch tile in keen2 can't be gotten
Shakadi shots skip pole gaps
Keen6 K flags spawn a tile to low sometimes.
Keen5 stationary goplats are the pink instead of the red
Cloud's lightning spawns 3 or 4 tiles to far beneath it
Slugs can slime on poles
Wormouths can't climb slopes
School fish are to fast.
Skypests will fly around after being squooshed
Keen 3 hqp graphics need fixed; pillar, trashcan and mangling machine
Auto gun doesn't work
Hopefully this list will help improve the gameplay.
Keep up the good work on this project!
Having fun developing stuff...
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- Vorticon Elite
- Posts: 1246
- Joined: Wed Dec 31, 2008 14:44
- Location: Frankfurt - Germany
- Contact:
After taking a brief look I have a hard time localizing your problems. I will take a deeper look. I might come back with more questions...Levack wrote:Android 4.2 and windows vista
Licks in my case here only spit flame when on ground, so strange that you have a different behaviour.
I'll continue taking look at the other issues
Having fun developing stuff...