SVGA Tileset in Keen 4

All discussion about the Commander Genius project (a Keen interpreter + more).
gerstrong
Vorticon Elite
Posts: 1244
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong »

Okay, I used Scale4x here and improved the blurry a bit, but it's still WIP:

Image

Image

Image

Image

So, what do you think?
Having fun developing stuff...
User avatar
MoffD
Vorticon Elite
Posts: 1220
Joined: Thu Jul 05, 2012 17:30
Location: /dev/null
Contact:

Post by MoffD »

It gives it an interesting feel, almost as if it's been hand painted like a color by numbers.

I have no idea how much you can improve on this with the old palette though, but it's really neat.
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
Image
gerstrong
Vorticon Elite
Posts: 1244
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong »

MoffD wrote:It gives it an interesting feel, almost as if it's been hand painted like a color by numbers.

I have no idea how much you can improve on this with the old palette though, but it's really neat.
Here for some more screenshots:


Image

Image

Image

Image

There is still a lot to do, but it's getting better.
Having fun developing stuff...
User avatar
troublesomekeen
Vorticon Elite
Posts: 1245
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Post by troublesomekeen »

Not bad! It's going along nicely. I really like the looks of it.
Image
Commander Keen in... Canteloupe Quest!
Keening_Product
Kuliwho?
Posts: 2167
Joined: Fri Jan 20, 2012 7:02
Location: Tied up in the Oracle Chamber's basement
Contact:

Post by Keening_Product »

Semitransparent score box is a good idea.
Keening_Product was defeated before the game.

"Wise words. One day I may even understand what they mean." - Levellass
User avatar
guynietoren
Vorticon Elite
Posts: 886
Joined: Sat Mar 13, 2010 2:57
Location: Kansas City
Contact:

Post by guynietoren »

If it helps you can use the EGA upscaled art I've done.

http://files.commanderkeen.org/users/gu ... jects1.PNG
http://files.commanderkeen.org/users/gu ... x4all3.PNG
http://files.commanderkeen.org/users/gu ... woods4.PNG

I don't like my keen player sprites so much though. A lot of them have proportions out of whack. I'm they'd be fine if reworked, but definitely takes a lot of time and skill.
gerstrong
Vorticon Elite
Posts: 1244
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong »

Keening_Product wrote:Semitransparent score box is a good idea.
The semitransport has been there for a while even in older version of CG you can enable it.
Having fun developing stuff...
User avatar
Tormentor667
Vortininja
Posts: 224
Joined: Sat Mar 29, 2008 14:08
Location: Germany
Contact:

Post by Tormentor667 »

User avatar
Roobar
Vorticon Elite
Posts: 3267
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

But that is still EGA.
User avatar
Levellass
S-Triazine
Posts: 5265
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

wiivn wrote:But that is still EGA.
Indeed, but it looks most impressive indeed.
What you really need, not what you think you ought to want.
User avatar
guynietoren
Vorticon Elite
Posts: 886
Joined: Sat Mar 13, 2010 2:57
Location: Kansas City
Contact:

Post by guynietoren »

Yes it's still EGA, but could be easier to deal with just the colors instead of upping the resolution at the same time.
User avatar
Suppawer
Vortininja
Posts: 32
Joined: Sun Dec 23, 2012 19:29

Post by Suppawer »

ega HD
gerstrong
Vorticon Elite
Posts: 1244
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong »

I can support higher res tiles and also plan to do that, but for now only more colors.

Those tiles look impressive I really like them. If you happen to finish them, so the two tilemaps used in Keen 4 are complete I would support them in Commander Genius and you can play the game using those. I also would support high-res sprites.

Since this is a bit more time consuming to support I'd rather prefer see those tilemaps completed, because adding the support for higher res that would not be used anyways is something I want to avoid.
Having fun developing stuff...
User avatar
MoffD
Vorticon Elite
Posts: 1220
Joined: Thu Jul 05, 2012 17:30
Location: /dev/null
Contact:

Post by MoffD »

On the screenshot from the border village, why does the left side of the pit not have the same filtering effect as the right side?
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
Image
gerstrong
Vorticon Elite
Posts: 1244
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong »

Strangely enough those are different tiles.

It will be fixed when both of the tilemaps are finished.
Having fun developing stuff...
Post Reply