SVGA Tileset in Keen 4
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Here for some more screenshots:MoffD wrote:It gives it an interesting feel, almost as if it's been hand painted like a color by numbers.
I have no idea how much you can improve on this with the old palette though, but it's really neat.
There is still a lot to do, but it's getting better.
Having fun developing stuff...
- troublesomekeen
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- Kuliwho?
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- guynietoren
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If it helps you can use the EGA upscaled art I've done.
http://files.commanderkeen.org/users/gu ... jects1.PNG
http://files.commanderkeen.org/users/gu ... x4all3.PNG
http://files.commanderkeen.org/users/gu ... woods4.PNG
I don't like my keen player sprites so much though. A lot of them have proportions out of whack. I'm they'd be fine if reworked, but definitely takes a lot of time and skill.
http://files.commanderkeen.org/users/gu ... jects1.PNG
http://files.commanderkeen.org/users/gu ... x4all3.PNG
http://files.commanderkeen.org/users/gu ... woods4.PNG
I don't like my keen player sprites so much though. A lot of them have proportions out of whack. I'm they'd be fine if reworked, but definitely takes a lot of time and skill.
- Tormentor667
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- guynietoren
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I can support higher res tiles and also plan to do that, but for now only more colors.
Those tiles look impressive I really like them. If you happen to finish them, so the two tilemaps used in Keen 4 are complete I would support them in Commander Genius and you can play the game using those. I also would support high-res sprites.
Since this is a bit more time consuming to support I'd rather prefer see those tilemaps completed, because adding the support for higher res that would not be used anyways is something I want to avoid.
Those tiles look impressive I really like them. If you happen to finish them, so the two tilemaps used in Keen 4 are complete I would support them in Commander Genius and you can play the game using those. I also would support high-res sprites.
Since this is a bit more time consuming to support I'd rather prefer see those tilemaps completed, because adding the support for higher res that would not be used anyways is something I want to avoid.
Having fun developing stuff...