Kickstarter
http://www.kickstarter.com/projects/839 ... evermore-0
Not a game I know but a friend of mine (who I just found out yesterday is himself a friend of Tomtomtom irl somehow) really believes in this. So just wanted to share it here, as I myself am into these kinds of movies too. So if you like Hammer or Roger Corman style movies you should consider it.
Not a game I know but a friend of mine (who I just found out yesterday is himself a friend of Tomtomtom irl somehow) really believes in this. So just wanted to share it here, as I myself am into these kinds of movies too. So if you like Hammer or Roger Corman style movies you should consider it.
You crack me up little buddy!
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
I'm annoyed I only found out about the 0 A.D. fundraiser after they missed their lower goal by a smallish amount. My $5 wouldn't have helped much and they get the money anyway, but every bit counts: http://www.indiegogo.com/projects/suppo ... ategy-game
Ah well, at least they still have donation systems on their main site: http://play0ad.com/
Ah well, at least they still have donation systems on their main site: http://play0ad.com/
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass
Are you interested in non-game related kickstarter projects? Beacuse damn,
LUCIâ„¢, Advanced Lucid Dream Inducer
Go to sleep with Luciâ„¢, the world's first lucid dream inducer that uses brainwaves for reliable REM sleep detection.
Also, something ultra cool, considering you like LEDs like me:
LUCIâ„¢, Advanced Lucid Dream Inducer
Go to sleep with Luciâ„¢, the world's first lucid dream inducer that uses brainwaves for reliable REM sleep detection.
Also, something ultra cool, considering you like LEDs like me:
Oh HOW DARE WHOEVER POSTED ABOUT OBDUCTION. XDDDDckguy wrote:Oh dang I hadn't heard about Obduction yet. Now, how much of my money do I want to give them...
I was going to post that! They have only $140,000 to go before you can reach their base funding!
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- Dr.Colossus
- Vortininja
- Posts: 89
- Joined: Thu Aug 02, 2012 20:47
- Location: Germany
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
Why does a pixel-art-based indie-game need $70,000 to fund?
It better get released for free at that rate!
Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
It better get released for free at that rate!
Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
"Father Mabeuf was surveying his plants"
1.) Some people are lavish\greedy.Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund?
It better get released for free at that rate!
Also, who has the funds to dump on all these projects? I've seen some terrible Kickstarters with thousands of dollars pumped into them. Maybe I should start asking for funding for my dream projects that aren't being realized.
2.) Nobody, but they spend anyway. This is why the economy is as it is.
What you really need, not what you think you ought to want.
You should know even better that pixel art is not that easy and takes a lot of time. And considering you have a small team that works entirely on it and should get paid, 70 000 is not that much actually.Paramultart wrote:Why does a pixel-art-based indie-game need $70,000 to fund?
It better get released for free at that rate!
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.
https://www.kickstarter.com/projects/90 ... m-anything
Also looks more fun in a group.
https://www.kickstarter.com/projects/90 ... m-anything
Also looks more fun in a group.
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass
Looks like a fun toy but too expensive to be one. Shame really...Keening_Product wrote:It's not a game (though it is fun), but this is pretty neat. Expensive, but neat.
https://www.kickstarter.com/projects/90 ... m-anything
Also looks more fun in a group.
Cereal Board!
(Cereal wiki has sadly died)Deltamatic wrote:Prepositions are things I end sentences with.
I don't get one thing...
How the hell do they afford to work 24/7 for months on a project? Do they get their apartments without paying rent and their food for free? Or is it just the common way that they take the money from the money covering the 'production costs' and just don't talk about that? Or is this one more system that allows people who already have money to make even more of it? (And keep those who can't afford to stay home for months and work on their Kickstarter project out of the game?) It's just that many projects I've read about word this quite abstractly, making it sound that the only thing they use the money for is raw materials and that they do the work for free for months and don't need any kind of income... that it's just their dream they want to make true, no problem about not earning a cent.
How the hell do they afford to work 24/7 for months on a project? Do they get their apartments without paying rent and their food for free? Or is it just the common way that they take the money from the money covering the 'production costs' and just don't talk about that? Or is this one more system that allows people who already have money to make even more of it? (And keep those who can't afford to stay home for months and work on their Kickstarter project out of the game?) It's just that many projects I've read about word this quite abstractly, making it sound that the only thing they use the money for is raw materials and that they do the work for free for months and don't need any kind of income... that it's just their dream they want to make true, no problem about not earning a cent.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- guynietoren
- Vorticon Elite
- Posts: 886
- Joined: Sat Mar 13, 2010 2:57
- Location: Kansas City
- Contact:
The ID guys had a full-time job at Softdisk and wrote Keen in their spare time, like many other coders - why does it have to be different now?guynietoren wrote:Otherwise development would take years if they had a full time job doing something else.
Cereal Board!
(Cereal wiki has sadly died)Deltamatic wrote:Prepositions are things I end sentences with.