Converting MOD

Discuss classic and favorite computer or console games here.

Would Converting MOD to other format be cool or Not?

Poll ended at Sat Aug 06, 2016 22:20

Cool
8
80%
NOT
2
20%
 
Total votes: 10

Batteryman
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Converting MOD

Post by Batteryman » Tue Jun 07, 2016 22:18

I remember buying Terminal Velocity when I was young on a CD-ROM.
I also remember the music was pretty unique, and it used MOD 6CH format.

I'm mostly consider converting AdLIb tracks, but id like to take the challenge to convert its MODs track to midi.

I have converted one of the tracks from TV, and I have a draft mp3 file here
https://goo.gl/9kKj7U

> Do you think it would be cool to convert them to other format? Like MIDI?

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keenmaster486
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Post by keenmaster486 » Tue Jun 07, 2016 22:24

Cool, but very hard to do unless you manually select instruments.

I would convert them to DRO format, with custom OPL3 instruments somehow pulled from the MOD samples using some kind of algorithm. That would be VERY cool.
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Post by Batteryman » Tue Jun 07, 2016 22:31

keenmaster486 wrote:Cool, but very hard to do unless you manually select instruments.

I would convert them to DRO format, with custom OPL3 instruments somehow pulled from the MOD samples using some kind of algorithm. That would be VERY cool.
Converting to DRO or IMF is possible, but its a bit tricky to get the instruments good.

I do have the midi file on my PC its only 91.4 Kb

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Post by Hisymak » Wed Jun 08, 2016 9:55

That resulting midi sounds really nice. You manually set the instruments, didn't you? Are you going to convert more?

Also setting and finding good OPL instruments is hard, at least for me. I admire some DOS game creators for what they managed to do with OPL.

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Post by Batteryman » Wed Jun 08, 2016 14:14

Hisymak wrote:That resulting midi sounds really nice. You manually set the instruments, didn't you? Are you going to convert more?

Also setting and finding good OPL instruments is hard, at least for me. I admire some DOS game creators for what they managed to do with OPL.
I whas thinking of taking the challange to convert the whole Terminal Velocity music pack. But way bother if no one thinks it cool, so thats way i set up this pool to se if pepole really think converting MOD music to other formats is even a nice idea in the first place.

It is at least a motivation boost if pepole liked the idea.

And yes i had to pick note by note, and speperate them into individual channels in my DAW. so i could easly redefine the instrumetns.
But the stright file convertion , i did use a proper software tool for that part.

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MoffD
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Post by MoffD » Wed Jun 08, 2016 16:32

I don't usually bother because my music player can play mod files, but I converted the TV and Hellbender tracks for my brother
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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Batteryman
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Tame v2

Post by Batteryman » Wed Jun 08, 2016 16:44

Here is another version, a bit cleaner percussion

Here is the first version plus the MOD file : https://goo.gl/9kKj7U

Here is the second version : MP3 or ZIP

https://goo.gl/rf6FLi : MP3

https://goo.gl/usd9JP : ZIP

Batteryman
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Post by Batteryman » Wed Jun 08, 2016 17:12

MoffD wrote:I don't usually bother because my music player can play mod files, but I converted the TV and Hellbender tracks for my brother
That's understandable. I can also play MOD, but however I will release my midis when I'm done, so others can also tinker with it.

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Levellass
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Post by Levellass » Fri Jun 10, 2016 10:51

I have modplug tracker which can convert to midi, but again as noted you have to manually set the instruments. I support this endeavor.
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troublesomekeen
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Post by troublesomekeen » Sat Jun 11, 2016 6:52

Every time I see something in .mod format, I immediately think of Skyrider. But then I realize that's .s3m

https://modarchive.org/index.php?reques ... uery=74888

I dunno if ya'll have heard this one. (It's the greatest song ever made.)
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Batteryman
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Post by Batteryman » Sat Jun 11, 2016 16:48

troublesomekeen wrote:Every time I see something in .mod format, I immediately think of Skyrider. But then I realize that's .s3m

https://modarchive.org/index.php?reques ... uery=74888

I dunno if ya'll have heard this one. (It's the greatest song ever made.)

Very cool song

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Levellass
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Post by Levellass » Sun Jun 12, 2016 5:49

Very nifty indeed, perhaps not the greatest but still something it'd be awesome to have in a game.
What you really need, not what you think you ought to want.

Batteryman
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Converting Terminal Velocity Music

Post by Batteryman » Sun Jul 10, 2016 19:04

Updated : Tame and Alien , track are converted

MOD and MIDI version is included in mp3's

https://goo.gl/aumjfC

Batteryman
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Re: Converting Terminal Velocity Music

Post by Batteryman » Tue Nov 29, 2016 18:10

Man, does that one Terminal Velocity MOD track take time.


https://goo.gl/Rx3mmG

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Re: Converting Terminal Velocity Music

Post by Batteryman » Tue Feb 14, 2017 18:56

I'm thinking of going a step up, i'm writing my own program to extract note data from MOD files, i'v got the mod file to load up to memory and isolated instrument records and title track info, i figured out mostly how a MOD file is layered out. Using this http://www.fileformat.info/format/mod/corion.htm

the idea is to extract each instrument to its own track, so you could easy'ly import each instrument as separate midi track.
A MOD file has maximum 31 instruments, with would do one 16 channel midi and one 15 channel track.
Surprisingly no tool witch i could find , can separate instruments to each track,
Awave studio , can only copy MOD's 4 channels or 6, into 4 or 6 midi channels, witch do the whole process daunting
and not fun, too pick one and one note out of the channels and manually move them to new tracks.

However, i would need some good documentation on how the midi file is layered, so i could convert all MOD events to appropriate MIDI events

Someone who could trow some light on this task?

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