keenmaster486 wrote:
Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun
keenmaster486 wrote:Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
I actually tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.
Fleexy wrote:
I actually tried this a while back. It just uses probabilities (hence the name "Markeen"), so its results aren't very good. It was fun to tinker with, though.
A lot of updates have taken place in the last few days:
- I fixed many physics problems, mostly to do with Goplatforms and jumping of regular tiles.
- Some objects have been added to play with, such as horizontal springs to create one-way paths, and Fallblocks.
- Bananas have been added.
- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).
keenmaster486 wrote:
Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting.
Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic games. All you need is a few basic rules (never more than 4 tiles high jumps, etc) and you can have tons of fun :)
Maybe I should make an API for this..
One of the biggest criticisms I had of KeenMods from ~12 years ago was something I called "Long Hallway Syndrome." Make sure your algorithm deals with that. ;)
- invisible bananas
- try placing a pipe as an object in the level editor and see what happens
- lollypops still have grey lines
- still doesn't save my settings (controls, music, log-in).
- Invisible bananas? I haven't seen those!
- The pipe problem needs to be fixed
- I will check the lollipops.
- Is this still the case? It should work now, works fine here!
Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?
Roobar wrote:Shouldn't these goplats be one-way up platforms?
That is something I need to work on ASAP!
Roobar wrote:Now I think with these ice platforms it's probably possible to remake almost the entire Keen 1 levels. Only if you implement pogo stick as a pick-up item... But more importantly, are you planning on implementing layers?
A pogo stick would be nice, but I don't want to recreate Keen. The pogo stick belongs to Commander Keen, and not to anyone else I think.
Layers would be nice to have, but I'm afraid that would make the editor even more complex. I am planning to add more tiles which are in front of the player, like the new fence tile.