BomberKeen Beta 1

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DoomJedi
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BomberKeen Beta 1

Post by DoomJedi »

Don't have time for a longer post, but here we go:

"BomberKeen" Beta 1, for a Keen day :) :

https://dl.dropbox.com/u/3751922/bkeen_beta1.zip

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Features custom layouts and settings, 8-bit palette.
Supports up to 4 players (two players on keyboard, and another 2 on gamepad)

Controls:

Player 1: arrows for movement, keypad 5 to place bomb

Player 2: wasd for movement, X to place bomb

Esc to exit.

Currently - up to 4 pre-set characters, random theme selection (17 different themes).

Powerups implemented so far - Bomb+, Flame+ and Speed Boost

Coding by Dr. Kylstein
Art by Doomjedi (a few of art is based/taken from TUIT trilogy)

Feedbacks will be appreciated :) Have fun!

If you want to contribute new characters and themes - you're welcome :)
Last edited by DoomJedi on Thu Sep 15, 2016 14:27, edited 1 time in total.
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MoffD
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Post by MoffD »

Good job you two! :birthday

Can't wait till it's finished completely
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Post by DoomJedi »

Thanks! :)
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Post by Roobar »

I like that there are many tileset variations. And that there are some other shapes of the levels. I would increase the explosion time with 1 second. You can barely escape explosions. You're so slow at the beginning. I don't like that there are only 2 speed ups. Maybe they should be four even for two player game. But even when you're faster, you still can't escape much of the explosions. Even if you collect many bombs, you cannot use many because you have to hide fast.

Btw is the title screen implemented because I didn't saw it in the game?
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Post by DoomJedi »

wiivn wrote:I like that there are many tileset variations. And that there are some other shapes of the levels. I would increase the explosion time with 1 second. You can barely escape explosions. You're so slow at the beginning. I don't like that there are only 2 speed ups. Maybe they should be four even for two player game. But even when you're faster, you still can't escape much of the explosions. Even if you collect many bombs, you cannot use many because you have to hide fast.
We'll take notice. :)

You can modify the numbers and types of powerups in layouts folder, you don't have to wait for the next version :)
Btw is the title screen implemented because I didn't saw it in the game?
Yes. I played it at work and saw it every time.
But now here at home I saw it only the first time I ran the game. It's probably some bug.
Title screen looks amazing on any monitor.
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troublesomekeen
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Post by troublesomekeen »

So awesome, guys. It's amazing this demo came in time for Keen Day! Those Keen-Dream-Bombs look good! Way to go!
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Commander Keen in... Canteloupe Quest!
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Post by DoomJedi »

Thank you!

We have so much more plans for this!
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Post by Plasma Captain »

It looks like everything is moving along nicely! The movements are very smooth, although a little slow to begin with. I see that you've opted to have the flame graphics end before they reach a wall, a la Saturn Bomberman - it looks good. It is a little weird that, when one player places a bomb beneath another, the other player is pushed off... but hey, if that's the way you'd like to do it, maybe it will make for some interesting tactics.

Also, I'm not having any trouble with the title screen. It displays correctly each time I run the game.

All in all, good job!
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Post by DoomJedi »

Plasma Captain wrote:It looks like everything is moving along nicely!
Thank you! :) From you such feedback is very valuable.
although a little slow to begin with.
I agree here - Dr. Kylstein - for your notice.
It is a little weird that, when one player places a bomb beneath another, the other player is pushed off...
probably a nug that can be utilized as a feature.
In general, if not for Keen day - I think we wouldn't rush the first beta just yet.
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Post by Dr. Kylstein »

DoomJedi wrote:
although a little slow to begin with.
I agree here - Dr. Kylstein - for your notice.
I've set the starting speed one speed-up faster in the development version now. I had been thinking about doing it before, now I'm convinced.
DoomJedi wrote:
It is a little weird that, when one player places a bomb beneath another, the other player is pushed off...
probably a bug that can be utilized as a feature.
In general, if not for Keen day - I think we wouldn't rush the first beta just yet.
It never occurred to me that players would get that close to each other. I don't know what the appropriate behavior is.
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Post by DoomJedi »

Dr. Kylstein wrote: It never occurred to me that players would get that close to each other. I don't know what the appropriate behavior is.
I'm sure Plasma Captain can help us here...
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Post by MoffD »

I wonder if that might let someone go outside the map, might want as a backup if one of the players is out of the screen, it kills/warps them to the start
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Post by Plasma Captain »

When a bomb is spawned, any players who are standing on top of it may walk over it as if it weren't there, just like the player who spawned it. Once a player steps off of a bomb, that player may not step back onto it.
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Post by Dr. Kylstein »

Thanks, I'll see what I can do.
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Post by DoomJedi »

Sorry to bump this...just thought today, it's such a pity this project "died". If someone could make something with it...
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