szemi wrote:Actually they should read the INFO menu besides the Help Menu.
I concretely wrote there are no plus enemies in normal and hard mode, so the normal and hard mode are the same as easy mode, because there are no plus enemies. Get it?
It'd probably be more challenging with the loss of jump height. I think it'd work better if you added a way to drop down above from the blue gem (as troublesomekeen said.) I think it should pretty much be a requirement to have all difficulty levels playable.
Also, why the decision to not add more enemies on higher difficulties? It would definitely ramp up the challenge. Oh, and something I noticed as well; is the shooter on the left in the room with the bird supposed to be shooting?
Edit: An easy romp can be fun, but it really has to be atmospheric and have interesting level design. I kind of feel that this level lacks anything that makes it stand out. It kind of feels like border village, but without the extra exploration. Try adding a little more to the top of the pyramid, or different branching paths you can take. A prime example (in my opinion anyways) are the first levels in Keen 7,8,9 and the 8 acc~. They're all fairly easy, but there's many branching paths to go and explore to look for points. It just kind of lack cohesiveness.