Marooned on Mars - Galaxy Mod

Here is where to post about the latest Commander Keen fangame or modification you've finished, a new website you've made, or another Keen-related creation.
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Re: Marooned on Mars - Galaxy Mod

Post by Nisaba » Tue Apr 11, 2017 19:28

NewKeen wrote:
Tue Apr 11, 2017 19:13
Great!!. Thanks!

I have a little request. About this:


If I reuse them, look like this:

which version are you using?
if I remember this correctly this issue has been addressed before (and got fixed?! not sure.)
"We have come to conquer you all and bring you lots of candy!"

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Re: Marooned on Mars - Galaxy Mod

Post by SupKeen » Wed Apr 12, 2017 13:17

I have the same issue.
Version: MOMGalaxy1.6

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Re: Marooned on Mars - Galaxy Mod

Post by Dr.Colossus » Sat Apr 15, 2017 7:24

I know this problem. But I havn't figured out, how to fix this.

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Re: Marooned on Mars - Galaxy Mod

Post by gerstrong » Fri Apr 21, 2017 5:11

No Problem with Commander Genius. Unfortunately there are other issues that hinder the gameplay a bit. I can add some python scripts to fix all the issues but I don't want to do that lonley. Too bad it depends on Keen 5... Keen 4 would make this a free to get game...
Having fun developing stuff...

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Re: Marooned on Mars - Galaxy Mod

Post by Levellass » Sat Apr 29, 2017 11:29

Curious, the teleporters are trying to place an uncached tile. It's not hard to track WHAT tile is being placed, that should elp with fixing.
What you really need, not what you think you ought to want.

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