The Perilous Pit Graphic (Split from Misconceptions)
- StupidBunny
- format c:
- Posts: 2155
- Joined: Fri Nov 02, 2007 19:19
- Location: The Centre of the Moon
- Contact:
Well, if it's any consolation, I do have some hive levels in Atroxian Realm. It's not a full blown tileset made specifically for a hive, though.
In some ways, I think Perilous Pit reminded me a little of a shipwreck as well, or at least some kind of wooden structure. This is what I love about Keen 4-- everything seems open to the imagination, especially when you're a kid.
In some ways, I think Perilous Pit reminded me a little of a shipwreck as well, or at least some kind of wooden structure. This is what I love about Keen 4-- everything seems open to the imagination, especially when you're a kid.
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
I think part of the problem comes with the suggested angle on the ground by the house next to it. So we see the thing next to it as standing on the ground by itself, rather than being part of the ground the house stands on.
Also one could be a little suggestive and add something that indicates this has been dug out a while before:
I like how Ceilick's filename screams PIT.
Also one could be a little suggestive and add something that indicates this has been dug out a while before:
I like how Ceilick's filename screams PIT.
You crack me up little buddy!
Now now... that *is* a quite different way to look at that "beehive" - or maybe a pit, after all!tulip wrote:<snip>
Shows it's (much) more in the brain than plain visual input.
Website: https://ny.duke4.net/
That does look more like a Pit now. Those hills, though, look as though they should be solid and would thus block Keen's progress across the map. Perhaps they should disappear when the level has been completed?
Cereal Board!
(Cereal wiki has sadly died)Deltamatic wrote:Prepositions are things I end sentences with.
Split this to it's own thread since it moved away from misconceptions.
Great observation on perspective Tulip, and the additional lines really do help, Wiivn.
Here's some modifications of Tulip's hills using the preexisting hill dimensions found elsewhere on the world map. And lastly, possibly the most elegant solution, is just superimposing the flag holder over the edge of the pit (I'm uncertain about the exit tile position, but the general idea is there).
Great observation on perspective Tulip, and the additional lines really do help, Wiivn.
Here's some modifications of Tulip's hills using the preexisting hill dimensions found elsewhere on the world map. And lastly, possibly the most elegant solution, is just superimposing the flag holder over the edge of the pit (I'm uncertain about the exit tile position, but the general idea is there).
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
Wow, that's a massive improvement! I prefer the option just with the flag holder, but one small hill would probably look good. All three looks a little strange in some ways. But yeah, nice work all of you.
I like wiivn's idea of a mod correcting these misconceptions, though I don't know if I want to know K4 without the underground owls :<
I like wiivn's idea of a mod correcting these misconceptions, though I don't know if I want to know K4 without the underground owls :<
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass