Fleex plays Keen: Foray in the Forest
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- Vorticon Elite
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- Joined: Tue Nov 27, 2012 5:33
- Location: Sydney, Australia
Actually, my school resumed on Wednesday. I probably won't do another session until next week, or possible later. But, this is the first mod I actually managed to finish! See the exciting, reference-intensive, song-peppered finale today!
- XkyRauh
- Mortimer's RightHand Man
- Posts: 418
- Joined: Thu Nov 01, 2007 16:32
- Location: San Diego, California
I'm half a year late to the thread, but I wanted to thank you, Fleexy, for doing a "Let's Play" of XkyKeen3. :) You make me feel genuinely guilty for Level 7--I'm sorry about that!
I was a little surprised to see you didn't read the story before diving in--would've given you context for what you were doing, AND it would have given you the names of all the monsters! Optiquats, Trinin, Spadlings, etc.!
Overall, it was cool to see how a new player approached many of the levels--thanks for pointing out where I bungled the level design in some places, too! ;) Hehehe
I was a little surprised to see you didn't read the story before diving in--would've given you context for what you were doing, AND it would have given you the names of all the monsters! Optiquats, Trinin, Spadlings, etc.!
Overall, it was cool to see how a new player approached many of the levels--thanks for pointing out where I bungled the level design in some places, too! ;) Hehehe
- XkyRauh
- Mortimer's RightHand Man
- Posts: 418
- Joined: Thu Nov 01, 2007 16:32
- Location: San Diego, California
I read the stories every time. >:( I start any new mod I download, and I check the story, the help menu, and the ordering info, just to see how the modder used the space available.
Granted, most of the time I checked was before modding got so robust, and so I was mostly curious how the modder would use the space within the limits of its original intent, but my point stands.
I read the stories. :(
Granted, most of the time I checked was before modding got so robust, and so I was mostly curious how the modder would use the space within the limits of its original intent, but my point stands.
I read the stories. :(
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
I read the stories AND the credits.
I mean, slight variations of enemy behaviors, jump challenges, and key card / bridge puzzles are wonderful and everything, but it's the player's imagination that adds actual depth to those elements and makes them fun.
As a young boy, I was enthralled with the Monster Bash story line, and it made the awesome graphics, music and levels all the more immersive.
You can't expect someone to enjoy your game without captivating them first. You know, spin the yarn, or weave the dream so to speak.
These games are small, and there are a lot of limitations. To not push them to said limits is a crime.
Actually, I'm considerably annoyed when someone doesn't take the time to modify the game text at all, and it's just the same old "Billy Blaze, Eight year-old genius, working diligently in his backyard..." crap, over and over again.
I mean, slight variations of enemy behaviors, jump challenges, and key card / bridge puzzles are wonderful and everything, but it's the player's imagination that adds actual depth to those elements and makes them fun.
As a young boy, I was enthralled with the Monster Bash story line, and it made the awesome graphics, music and levels all the more immersive.
You can't expect someone to enjoy your game without captivating them first. You know, spin the yarn, or weave the dream so to speak.
These games are small, and there are a lot of limitations. To not push them to said limits is a crime.
Actually, I'm considerably annoyed when someone doesn't take the time to modify the game text at all, and it's just the same old "Billy Blaze, Eight year-old genius, working diligently in his backyard..." crap, over and over again.
"Father Mabeuf was surveying his plants"
Hello! I decided that, since Abiathar is such an amazing and complex editor, it deserves a video series to help explain all the things! In this new series, I'll talk about how to use Abiathar's full power, as well as provide visual demonstrations.
Episode 1: The Concepts
Episode 1: The Concepts
- troublesomekeen
- Vorticon Elite
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Fantastic, Fleexy! Excellent video, very thorough. This is a great help to Abiathar beginners (such as myself, of course) and modding beginners altogether! Thank you so so so much for doing this. Abiathar is power!! Oh how I love Ctrl+Z! Great cows! And you also implemented Keen:Next Mode! Bravo!
Commander Keen in... Canteloupe Quest!
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- Vorticon Elite
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- Joined: Tue Nov 27, 2012 5:33
- Location: Sydney, Australia
Well, since people seem to be liking the video tutorials, I will continue them!
Episode 2 deals with level import/export, NetKeen editing, the config file, the column/row adjusters, level management, and tile property editing! Ignore that bit I said about the tile property modifier automatically setting the Front field; it's kind of annoying and will not actually be in the v1.3 release.
Episode 2 deals with level import/export, NetKeen editing, the config file, the column/row adjusters, level management, and tile property editing! Ignore that bit I said about the tile property modifier automatically setting the Front field; it's kind of annoying and will not actually be in the v1.3 release.