Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

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Levellass
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Post by Levellass »

Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.
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Post by T-Squared »

Levellass wrote:Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.
Would this work? :D http://keenmodding.org/viewtopic.php?t=975 (It's probably an early source, but apparently Admiral Bob had a copy back when I started this project.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

I believe it would indeed. While we're at it we should update the Keen Dreams CKPatch to work with the best game version.
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Post by robertl81 »

There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA
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Post by T-Squared »

robertl81 wrote:There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA
Yes, I know about that. That's a level mod, though. My mod aims to be a complete reworking of the levels, sounds, graphics, and music. (and a bit of programming changes.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

Starting to put together rough ideas of the levels.

Also, found new ways for putting the tiles together in the game, instead of some of them sticking to one concept.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

So you're planning on a little mix-and-match?
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Post by T-Squared »

Levellass wrote:So you're planning on a little mix-and-match?
Exactly. One concept I've discovered is that the warning stripes on a road barricade can also work as the barricade arm of a guard post. :D If I do get people to make levels, most likely after I get the sprites done, they should experiment to see what they can make with the tiles. Some tiles are specific, but others can be used flexibly.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Post by Keening_Product »

It's very neat, that's what it is!
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Post by Levellass »

That's a brilliant piece of tiling right there. The one benefit of 8x8 tiles.
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Post by T-Squared »

Cosmo? Why are you on East Houston Street? Get out of Downtown San Antonio before someone sees you!

https://www.dropbox.com/s/y6erv22hg03ds ... 2.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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cyber zero
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Post by cyber zero »

So awesome :D
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Post by Roobar »

San Antonio? Hah! Interesting.
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Levellass
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Post by Levellass »

I like the hydrant, the shading works well on it.
What you really need, not what you think you ought to want.
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